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A list of Spells that Luna can learn in Witch Spring 2. She is capable of learning a wider array of magic than Pieberry can in the first game, and so magic works a bit differently.

BasicsEdit

  • There are three types of magic circles: Central, Booster, and Focus.
    • Central Magic Circles belong to one of the following 5 types of magic: Common Offensive Magic, Flame, Thunder, Ice, and Healing. (More descriptions in their sections.)
    • Booster Magic Circles increase Central spell effectiveness at the cost of slightly increased MP usage.
    • Focus Magic Circles lower Central spell MP cost.
  • All Central spells have the following attributes: Base Power (called "effectiveness" in-game), Magic Power Reflection (MPR, percentage of MAG stat added to Base Power), and MP Cost.
  • There are three magic slots, each which hold one of the three types of magic circles. Each slot also has a special effect:
    • Primary Slot: Magic is 20% more effective
    • Secondary Slot: Magic is 10% more effective, uses 10% less MP
    • Sub Slot: Uses 20% less MP
  • It is possible to craft the same Central spell multiple times, but doing so won't change anything. Booster and Focus magic, however, need to be crafted multiple times as each slot

Common Offensive MagicEdit

Common Offensive Magic spells are non-elemental. There are only two spells of this type: one that Luna has at the start of the game, and another that can only be unlocked in post-game.

Magic-Power Compression Magic
Power 10 MPR 100% MP Cost 15 Acquired Automatically
Description: Basic magic. Can be casted by focusing a small amount of Magic Power to a single spot, causing a small explosion after a few seconds.
Ecarr Vertel
Power ? MPR N/A MP Cost Varies Acquired Crafted
  • Description: A magic where you pour all of your mind and physical energy. Its damage is going to be proportional to your HP, MP, and Magic Power. Uses up all of your HP and MP.
  • Spellbook Learned: Old Magic Encyclopedia 2 (next to Aramute, post-game)
  • Materials: 1 Top-Grade Stone Slab, 3 Lightening Dragon's Horn, 3 Lavastein Stone, 3 Head of the Giant

Flame MagicEdit

Flame magic inflicts Burn damage (damage-over-time) proportional to Luna's Magic Power. It grows stronger the more you continue to use Flame magic, increasing by 10% with each hit until you reach 50%. The effect lasts up to 9 turns, and decreases in effectiveness every couple of turns until it reaches 0.

The Burn effect can also be dealt by Burning Heart, also the only to reach 60% burn, or with Tia Reese.

3-Circle Flame Pillar Magic
Power 25 MPR 120% MP Cost 20 Acquired Crafted
  • Description: Basic Flame magic where pillars of flame are summoned to designated spot.
  • Materials: 1 Low-Grade Stone Slab, 3 Sulfur Powder, 2 Dried Leaf
  • Notes: Though you do not need to craft this spell, you will not unlock the Magic Circle Combination menu until you do, regardless of whether other spells are crafted.
4-Circle Flame Stone Magic
Power 60 MPR 160% MP Cost 30 Acquired Crafted
  • Description: Intermediate Flame magic where pillars of flame are summoned with rocks shooting up vertically.
  • Spellbook Found: Flame Magic Encyclopedia
  • Materials: 1 Low-Grade Stone Slab, 3 Red Stone, 3 Sulfur Powder
5-Circle Spot Explosion Magic
Power 110 MPR 210% MP Cost 70 Acquired Crafted
  • Description: High-level Flame Magic where explosion happens on 5 spots randomly.
  • Spellbook Found: Flame Magic Encyclopedia
  • Materials: 1 High-Grade Stone Slab, 3 Sulfur Powder, 1 Magnestone
6-Circle Flame Meteor Magic
Power 210 MPR 300% MP Cost 155 Acquired Crafted
  • Description: Powerful Flame magic where huge meteorites are summoned and fallen from sky.
  • Spellbook Found:
  • Materials: 1 High-Grade Stone Slab, 1 Magnestone, 1 Lava Stone
7-Circle Meteor Compression Magic
Power 300 MPR 400% MP Cost 250 Acquired Crafted
  • Description: Top-level flame magic where meteorites are gathered in one spot creating a huge explosion.
  • Spellbook Found: Old Magic Encyclopedia
  • Materials: 1 Top-Grade Stone Slab, 1 Lavastein Stone, 1 Big Dark Magic Stone

Thunder MagicEdit

Thunder magic has the most base power of the different types of magic, but consumes the most MP in return. It leaves behind an electric field that lowers the target's physical and magical defense.

Stage 3 Lightening Magic
Power 80 MPR 160% MP Cost 45 Acquired Crafted
  • Description: Thunder magic where a strong lightening falls on a designated spot.
  • Spellbook Found: Thunder Magic Encyclopedia
  • Materials: 1 Low-Grade Stone Slab, 2 Electric Stone
Stage 4 Lightening Rain Magic
Power 120 MPR 180% MP Cost 70 Acquired Crafted
  • Description: An intermediate level offensive magic circle that pours a large amount of lightening to the ground.
  • Spellbook Found: Thunder Magic Encyclopedia
  • Materials: 1 Low-Grade Stone Slab, 3 Electric Stone, 2 Blue Pearl
Stage 5 Thunder Ball Magic
Power 200 MPR 300% MP Cost 125 Acquired Crafted
  • Description: A thunder magic that gathers electric energy generated at 5 different points to a single point, afflicting a big damage to the enemy.
  • Spellbook Found:
  • Materials: 1 High-Grade Stone Slab, 3 Electric Stone, 2 Blitz's Egg Sac
Stage 6 Mega Lightening Magic
Power 200 MPR 330% MP Cost 200 Acquired Crafted
  • Description: A high-level magic that drops a huge lightening, afflicting a big damage to the enemy.
  • Spellbook Found:
  • Materials: 1 Top-Grade Stone Slab, 1 Enhanced Electric Stone, 1 Big Dark Magic Stone
Stage 7 Lightening Magic
Power 325 MPR 450% MP Cost 320 Acquired Crafted
  • Description: Top-level electric magic cast to a wide area.
  • Spellbook Found: Old Magic Encyclopedia
  • Materials: 2 Top-Grade Stone Slab, 1 Lightening Dragon's Horn, 1 Enhanced Electric Stone

Ice MagicEdit

Ice magic deals the least amount of damage of the different types of magic, but it also uses the least amount of MP and slows down the enemy by freezing them. The amount that they are slowed down by increases as you use more Ice magic on them, until it reaches 60%.

The Freeze effect can also be inflicted by Ice Hammer from the third hit on, and has a 70% effectiveness cap.

3-Pillar Ice Magic
Power 20 MPR 110% MP Cost 12 Acquired Event
  • Description: Basic ice magic where sharp ice pillar made of ice shards are summoned.
4-Pillar Ice Prison Magic
Power 50 MPR 140% MP Cost 25 Acquired Crafted
  • Description: An ice magic where 4 pillars made out of ice is summoned.
  • Spellbook Found:
  • Materials: 1 Low-Grade Stone Slab, 2 Cold Stone, 2 Lucid Ice
5-Pillar Ice Shard Rain Magic
Power 120 MPR 200% MP Cost 70 Acquired Crafted
  • Description: A high-level ice magic where it rains ice shards towards the enemy.
  • Spellbook Found:
  • Materials: 1 High-Grade Stone Slab, 1 Schwitz's Arm, 3 Lucid Ice
6-Pillar Mega-Ice Thorn Magic
Power 160 MPR 280% MP Cost 110 Acquired Crafted
  • Description: An advanced-level ice magic which summons huge ice thorn
  • Spellbook Found:
  • Materials: 1 Top-Grade Stone Slab, 3 Schwitz's Arm, 1 Frozen Dark Magic Stone
7-Pillar Mega-Iceberg Magic
Power 250 MPR 350% MP Cost 175 Acquired Crafted
  • Description: A top-level ice magic which summons multiple icebergs.
  • Spellbook Found: Old Magic Encyclopedia
  • Materials: 1 Top-Grade Stone Slab, 1 Head of the Giant, 1 Big Dark Magic Stone

Healing MagicEdit

Healing Magic
Power 60 MPR 20% MP Cost 15 Acquired Crafted
  • Description: Healing magic circle with which you can get HP restored in exchange for MP.
  • Materials: 1 Low-Grade Stone Slab, 1 Kreytes Leaf
Advanced Healing Magic
Power 255 MPR 50% MP Cost 55 Acquired Crafted
  • Description: Top-level healing magic circle with which you can get HP restored in exchange for MP.
  • Spellbook Found: Healing Magic Encyclopedia
  • Materials: 1 High-Grade Stone Slab, 1 Klarates Leaf

Booster Magic CirclesEdit

Low-Level Booster Magic
Power 10% MPR - MP Cost - Acquired Crafted
  • Description: A low-level Booster Magic Circle that boosts the effectiveness of the Central Magic Circle. When equipped, MP usage will increase slightly.
  • Materials: 1 Low-Grade Stone Slab, 2 Red Stone
Intermediate Booster Magic
Power 25% MPR - MP Cost - Acquired Crafted
  • Description: An intermediate-level booster magic circle that boosts the effectiveness of the central magic circle. When equipped, MP usage will increase a bit.
  • Spellbook Found:
  • Materials: 1 High-Grade Stone Slab, 1 Dark Magic Stone
Advanced Booster Magic
Power 65% MPR - MP Cost - Acquired Crafted
  • Description: An advanced-level booster magic circle that boosts the effectiveness of the central magic circle. When equipped, MP usage will increase significantly.
  • Spellbook Found:
  • Materials: 1 Top-Grade Stone Slab, 1 Big Dark Magic Stone

Focus Magic CirclesEdit

Low-Level Focus Magic
Power 10% MPR - MP Cost - Acquired Crafted
  • Description: Reduces MP loss by increasing magic concentration.
  • Materials: 1 Low-Grade Stone Slab, 2 Blue Pearl
Intermediate Focus Magic
Power 15% MPR - MP Cost - Acquired Crafted
  • Description: Reduces MP loss by increasing magic concentration.
  • Spellbook Found:
  • Materials: 1 High-Grade Stone Slab, 5 Blue Pearl
Advanced Focus Magic
Power 40% MPR - MP Cost - Acquired Crafted
  • Description: Reduces MP loss by increasing magic concentration.
  • Spellbook Found:
  • Materials: 1 Top-Grade Stone Slab, 7 Blue Pearl