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Waking up dolls

Waking up Little Emilia

In Witch Spring 3, Dolls replace the Pets of the previous two games. When Eirudy defeats monsters with Vitality, she absorbs part of their Vitality into her Soul Stone. By placing Vitality into the dolls, she can give them life and use them in battle.

While most of her dolls are already in her doll room at the beginning of the game, some are acquired during the main storyline or through exploration.

About Dolls[]

Managing Dolls:

  • Awakening and upgrading dolls requires Vitality (VIT), gathered by defeating monsters, in the Soul Stone. In order to upgrade a doll, the VIT needed must be carried in the Soul Stone.
    • At the start of the game, the Soul Stone can hold up to 50 VIT. Later into the story, she will be able to upgrade her Soul Stone so it can carry more VIT.
  • All dolls aside from Vahnter and Bernick can be upgraded to a maximum level of 7.

Using Dolls:

  • Summoning dolls costs a portion of Eirudy's total MP, with the amount changing depending on the doll.
  • In battle, Eirudy can summon a doll once per turn, and up to three dolls; Eirudy can choose to summon 1 mount doll and 2 non-mount dolls, or 3 non-mount dolls.
  • Non-mount dolls cannot be switched out during battle, and will be sent back home after the battle is over.
  • Mount dolls can be summoned on the field outside of battle, switched out during battle by summoning another mount, and ridden out of battle.
  • Enemies defeated by dolls will not give Vitality.

List of Dolls[]

"Story" dolls are ones that are required to unlock, or are automatically unlocked, by completing the main story.

Name Role Story Unlock Notes
Little Emilia Healer 50 VIT Starts in Doll Storage.
Boar Doll Mount 50 VIT Obtained at the start of Chapter 2.
Warrie Combat 80 VIT Starts in Doll Storage.
Lara Healer /
Buffer
150 VIT Starts in Doll Storage.
Rachel Combat 150 VIT Starts in Doll Storage.
Desert Fox Cub Buffer 200 VIT Obtained by completing "Fallen Fox".
Denver Mount 235 VIT Starts in Doll Storage.
Musclee Combat 350 VIT Starts in Doll Storage.
Prototype Warrie Combat 400 VIT Obtained starting in Chapter 2 by approaching it in Grandmother's House.
Birdrock Mount /
Defender
700 VIT Starts in Doll Storage.
Vahnter Special /
Combat
- Exclusive to the Light/True Paths.
Obtained during Chapter 4 event - The Temple of Morell.
Bernick Special /
Combat
700 VIT Dark/True Paths: Obtained during Chapter 4 event - Grandmother's Worst Doll.
Light Path: Obtained during post-game.
Bernick of Deep Shadow Special /
Combat
- Upgrade for Bernick. Meant to be unlocked in post-game.
Upgrading Bernick during main story will leave Bernick's slot on the final illustration empty.

Doll-Related Bugs[]

AGI Loss[]

Boar Doll and Denver, according to their in-game descriptions, provide a percentage-based AGI bonus and a flat AGI boost. However, the flat AGI boost is not calculated correctly and will instead lower your AGI after the % bonus is calculated.

Lara's AGI buff has not been tested.

Ghost Stats[]

Ghost stats bug (WS3)

Post-game "ghost stats" carried over to an early-game save file.

While riding a mount-type doll, returning to the Marionette House by walking in will cause mount bonuses to remain until you summon another mount or change equipment that recalculates the affected stats. (Training will keep the bonuses, but they will not be recalculated to accommodate training boosts.)

These "ghost stats" will also apply across save files. For example, after obtaining ghost stats on a post-game save file, you can load an early-game save file and have the bonuses transfer over. (May only apply if your AGI and DEF are under a certain threshold. Currently seems to be <40 AGI, <? DEF.)

Ghost stats can only be gained by returning to the Marionette House; Eirudy's automatic dismount upon entering villages will not leave ghost stats.

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