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Dolls replace the Pets of the previous two games. When Eirudy defeats monsters with Vitality, she absorbs part of their Vitality into her Soul Stone. By placing Vitality into the dolls, she can give them life and use them in battle. While a fair portion of her dolls are already in her doll room at the beginning of the game, some are acquired during the main storyline or through exploration.

OverviewEdit

To awaken or upgrade her dolls, Eirudy needs to collect the necessary amount of Vitality in her Soul Stone. While she can only house up to 50 Vitality at the start of the game, as the story progresses, she will be able to upgrade her Soul Stone so it can carry more Vitality. Most dolls can be upgraded to a maximum level of 7.

In battle and on the field, Eirudy can summon her dolls, which costs a portion of her total MP. She can only summon a doll once per turn, and up to three dolls; Eirudy can choose to summon 1 mount doll and 2 non- mount dolls, or 3 non-mount dolls.

Mount dolls can also be summoned prior to battle, switched out during battle by summoning another mount, or ridden out of battle. Any non-mount doll cannot be switched out, and will be sent back home after the battle is over. Enemies defeated by dolls will not give Vitality.

Non-Mount Dolls Edit

Little Emilia Edit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A small, cute, and diligent doll. Works hard to heal its master when the master loses HP. Number of heals depend on master's AGI, and heal amount depend on doll's Level+master's MAG. Requires 10% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 50
LV. 2 50
LV. 3 100
LV. 4 150
LV. 5 200
LV. 6 250
LV. 7 300

Warrie Edit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A small warrior doll that follows its master's swordsmanship. Warrie's ATK is proportional to the master's STR and its own doll level. Requires 15% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 80
LV. 2 80
LV. 3 160
LV. 4 240
LV. 5 320
LV. 6 400
LV. 7 460

Lara Edit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A cheerful and energetic doll. Constantly casts supportive magic (ATK up, MAG up, DEF up, AGI up, small HP heal) that cumulates up to 30% to master. The higher the doll's lv. is, the higher its AGI and heal skill will be. Requires 15% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 150
LV. 2 150
LV. 3 300
LV. 4 450
LV. 5 600
LV. 6 750
LV. 7 900

Rachel Edit

  • Location: Located in Doll Storage at the start of the game.
  • Description: Shoots five magic arrows at a time. The effect of arrows will be dispersed if there are multiple enemies engaged in the battle. The arrow's power is proportional to the master's MAG and the doll's lv. Requires 15% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 150
LV. 2 150
LV. 3 300
LV. 4 450
LV. 5 600
LV. 6 750
LV. 7 900

Desert Fox Cub Edit

  • Location: After defeating Deathworm in Lehert Desert, go to the Southern Lehert Desert. After defeating the scorpions, go to the dead fox at the very end. If you choose to take it, you can turn it into a doll.
  • Description: A desert fox found in the south of the Lehert Desert. It is said that it brings you good luck if you keep a desert fox cub around you. Requires 20% of total MP to summon.

In battle, it allows you to land critical hits. Critical hits are shown with an explosive bracelet around the damage digits. Raising its level results in a higher critical hit chance.

Level Vitality Needed
Awaken (LV. 1) 200
LV. 2 200
LV. 3 400
LV. 4 600
LV. 5 800
LV. 6 1000
LV. 7 1200

Musclee Edit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A large combat doll. It inflicts a strong punch on the enemy proportional to its master's MAG, STR, and its own doll level. Musclee's punches get stronger over time, and enemies that were struck multiple times will be stunned for a while. Requires 25% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 350
LV. 2 350
LV. 3 700
LV. 4 1050
LV. 5 1400
LV. 6 1750
LV. 7 2000

Prototype Warrie Edit

  • Location: Acquired by venturing upstairs in grandmother's house.
  • Description: A failed prototype of Warrie. It imitates its master's swordsmanship and sometimes shows outstanding ability, but its performance is usually very poor compared to the amount of MP it consumes. Requires 25% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 400
LV. 2 400
LV. 3 800
LV. 4 1200
LV. 5 1600
LV. 6 2000
LV. 7 2000

Vahnter Edit

  • Location: Available only in Light or True path. Acquired in Chapter 4 by defeating Vahnter in Morell Spring.
  • Description: Grandmother's best work. It once was the guardian animal of Morell. It absorbs spirit from the enemy and uses it to give life to its master and increase its own MAG, thus getting stronger as the battle grows longer. Its ATK is proportional to the master's MAG. Requires 30% of total MP to summon.
  • Vahnter is automatically acquired via a storyline event and cannot be upgraded.

Bernick Edit

Bernick
  • Location: Can be acquired in a Chapter 4 if you take the Dark or True paths, or post game in Light path. After acquiring the basement key from grandmother, unlock the basement door and go down to the basement to find Bernick, then pays 700 Vitality to awaken him.
  • Description: Grandmother's worst work. Albeit its tremendous power, it consumes its master's MP every time it attacks and even HP once the master runs out of MP. Its ATK is proportional to the master's STR and MAG, as well as the amount of master's HP and MP consumed. Bernick's curse will also slow the target down, and the target will lose additional HP every attack regardless of their DEF. Requires 30% of total MP to summon.
  • Bernick is automatically acquired via a storyline event.

Bernick of Deep ShadowEdit

  • Acquired: Post-game only; enter the basement and defeat Bernick a second time.
  • Description: Bernick who finally came under control. As Bernick's power increases along with its master's, it can become dangerous even to its master. Requires 40% of total MP to summon.

Mount DollsEdit

Boar Doll Edit

  • Location: Given to Eirudy by her grandmother in Chapter 2.
  • Description: A doll Grandmother made with hair pulled from a wild boar. However, the boar ran away halfway through the process and only half of its hair got planted. Ride on it to move faster and get AGI 50% up. AGI and DEF will increase by 5 every time doll levels up. Requires 10% of total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 50
LV. 2 50
LV. 3 100
LV. 4 150
LV. 5 200
LV. 6 250
LV. 7 300

DenverEdit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A white lion that is quick and strong. Ride on it to move faster and get 40% AGI and 10% DEF up during battles. Riding on Denver will increase the effectiveness of physical attack by 10% due to the assault effect. DEF and AGI will increase by 10 every time doll levels up. Requires 20% total MP to summon.
Level Vitality Needed
Awaken (LV. 1) 235
LV. 2 235
LV. 3 470
LV. 4 750
LV. 5 940
LV. 6 1175
LV. 7 1410

BirdrockEdit

  • Location: Located in Doll Storage at the start of the game.
  • Description: A giant golem that specializes in defense. It carries its master on its left hand. Ride on it to get DEF 30 up, and reduce damage by 30% and more depending on its doll level. The speed of movement is the same as walking speed. Requires 25% of total MP to summon.
  • Note: Using Birdrock as your mount is the only way to get the Maegrik Egg. After defeating the Lavalord, use Birdrock to safely cross the lava and get to the item on the platform.
Level Vitality Needed
Awaken (LV. 1) 700
LV. 2 700
LV. 3 1400
LV. 4 2000
LV. 5 2000
LV. 6 2000
LV. 7 2000