There are two main endings to Witch Spring 3, one where Eirudy chooses to trust in humans, and one where she chooses to reject them.

  • All three options
  • Only two choices

In Chapter 2, you had to make decisions whether or not to rescue the wagon driver and tell Adri the location of your house. If you chose to do either of them, you get to choose between three options in Chapter 3. However, if you chose to do neither, you will only have two options and cannot go down the Light path.

The three choices are:

  1. "Adri is different. I trust Adri." (Cannot be picked if you refused to help anyone or trust Adrian in Chapter 2)
  2. "I don't know."
  3. "No human can be trusted."

The first choice will lock you to the Light path and the good ending, while both the option to distrust humans and "I don't know" will start you down the Dark path. There is a later story option, however, that will determine whether you fully go down the Dark path to the bad ending, or change to the True path that brings you to the good ending.

The two main routes will give Eirudy a new outfit, which is reflected on her character model and in her artwork. The title screen will also update with her new outfit. The ending CGs for the good ending will change depending on whether she is in her light outfit (Light path) or her original outfit (True path).

The only way during the story to acquire Bernick, one of the Dolls, is by going down the Dark or True paths. Should you go down the Light path immediately, you will not be given the basement key that brings her to the Dark Marionette Room. In the post-game you can aquire the basement key from Grandmother's house if you went down the Light path to aquire Bernick.

By getting the Light or True endings, you can access post-game content.

Light PathEdit

Screenshot 2017-10-29-07-33-06

Eirudy's new outfit in the Light path

Prerequisite: Pick "Adri is different. I trust Adri."

Picking this route will bring Eirudy to Chapter 4: Tri-Caliber, which leads to the good ending. She will not learn how to acquire the red and blue Soul Stones, and will not receive the basement key that is needed to unlock Bernick. This is the only route that gives her the "light outfit."

The main storyline quests in Chapter 4 are: Go to the Temple of Morell → Temple of Marii → Spring of Truth in Misty Forest → Hidden Base → Dark Company's Cave → Find Henry in Ziv → Dragontail → Dragon's Nest → Hidden Base → Attack on Shubeth → Meet Adrian at Mount Shubeth

Once you start the Attack on Shubeth, you will more or less have to continue to the end of the story. Therefore, if you want to defeat any more enemies or complete any more subquests, do so before going to Shubeth. (While you can control Eirudy for a brief moment afterwards, she is not allowed to teleport and cannot head towards Lehert.)

Only one scene in the ending will change depending on your achievements: If you completed Judith's side-story, she will intervene in a certain section.

Dark PathEdit


Eirudy's new outfit in the Dark path

Prerequisite: Pick "No human can be trusted" or "I don't know," then later absorb Velita's soul

This path leads to the bad ending that ends with Chapter 4: Dark Path. Grandmother will give her the "dark outfit" after Eirudy decides not to trust humans, but insists that there will be a "light" in the future that will bring her back to the path of light. Before Eirudy leaves, she gives Eirudy the key to the basement of her house. It leads to the doll Bernick, and Eirudy can then go and restore it to make it her doll.

If Eirudy has 700 Vitality in her Soul Stone to awaken it, she will automatically enter combat with it and make it her doll. If she doesn't, she will mention that she needs more Vitality to awaken it.

After acquiring Bernick, Velita and her troops locate the Marionette House. Eirudy confronts them and uses Bernick to kill all of them except for Velita. At this point, she learns how to create the Red and Blue Soul Stones, upgraded versions of the Soul Stone that can hold even more Vitality. She is also given a choice to spare Velita or absorb her soul; this is the "light" Grandmother mentioned. Absorbing Velita's soul will send Eirudy down the Dark Path.

True PathEdit

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Picking between the Dark and True paths

Prerequisite: Pick "No human can be trusted" or "I don't know," then later spare Velita

Picking this option starts Eirudy down the Dark path. When Velita and her mercenaries attack her home, choose to spare Velita. 

Later, during the assault on Shubeth Castle, Eirudy will have a change of heart that causes her to switch to the Light path's storyline and return to her original outfit.

Differences between the Light and True PathsEdit

Even though these two paths have identical storyline events after a certain point, there are still some major differences.

Light Path:

  • Can access the roots of the Springs through the green teleport circles after visiting the temples of Marii and Morell; Revgato's is unlocked some time during Chapter 4, though you can also access it the same way you did in Chapter 1.
    • The root of the Spring of Morell contains the Ancient Lehert Necklace. The root of the Spring of Marii only has Dark Magic Stones and Small Purified Magic Stones.
  • Defeating Vahnter will give you +20% to all stats.

True Path:

  • Cannot use the green teleport circles to access the roots of the Springs.
  • No stat boost after defeating Vahnter.
  • Can acquire both Vahnter and Bernick.
  • Acquire soul debris from defeating human enemies.
  • Can craft the Red Soul Stone (max. 3000 Vitality) and the Blue Soul Stone (gives +10 HP/MP)
  • There will be mercenaries in all the mercenary camps. (In the Light path, Shubeth Mercenary Camp - South and the Lehert Mercenary Camp will remain empty for the entirety of the game.)

The Final IllustrationEdit

Ws3 complete ending card

The completed final illustration

After completing Chapter 5 (only seen in the Light/True paths), after the credits, a final illustration will appear. Various characters you meet, or whose side objectives you've cleared, will appear along with all the dolls you've acquired in the playthrough.

The bottom row is automatically filled out, as are Monnet, Regal, and Esther. The dolls are filled in by awakening them in the game. Out of all the dolls, only one of them is route-dependent, and that is Bernick.

From left-to-right of the optional characters: Judith, Hector, Brad, Filia, Za'rrel the Weaponmaker, Raymond and Lize, and the Shezarian Souls. Their requirements are: